by Good Stuff House (Kayce Bayer and Chris Lin)
Deus ex machina is Latin for “god out of machine”, but a modern English translation might be “god from our hands” or “god that we make.” Often thought of as an inept storytelling device that defies all internal logic, deus ex machina creates a false sense of consolation—used to “save the day,” to ease the tension and conclude metaphysical tragedy with happy endings.
Playing on the literal deus ex machina, automaton, the concept of ownership/authorship, and inspired by gaming interfaces and control devices, we’re building an operable sandbox. The players/gods can decide to destroy or manipulate the given world, or collaborate to create or rebuild from destruction.
This project was in the show “Remake” at Eel Space. Read the review.